Mask Remap¶
Remap the mask. Internally uses the vertLab Attribute Remap modifier.
Settings¶
Blur¶
Blur attribute before remapping.
- Iterations: How many times to blur the values for all elements.
Levels¶
Remap attribute with levels.
- Interpolation: Interpolation used for levels:
- Linear: Linear interpolation for levels remapping.
- Smooth: Smooth Hermite edge interpolation (increases contrast).
- Smoother: Smoother Hermite edge interpolation (further increases contrast).
- Stepped: Decompose values into discrete steps.
- Input Min: Min/max input values. Use to increase contrast and spread black/white values.
- Max: Min/max input values. Use to increase contrast and spread black/white values.
- Output Min: Define the value range of the output.
- Max: Define the value range of the output.
- Steps: Number of steps/bands.
- Invert: Invert values.
- Clamp: Clamps output range between 0-1.
- Gamma: Apply gamma to output values. 1 = no change, higher values darken, lower values brighten.
Histogram¶
Perform histogram operations.
- Splits: Create a saw-tooth banding effect. This value corresponds to the number of bands applied.
- Offset: Offset the histogram. (Add this value then ignore the integer component of the result).
- Fold: Invert values above/below a threshold. Another method of creating a banding effect. Can be used to remove the abrupt changes in values caused by splits:
- None.
- Peaks: Invert values above a threshold.
- Valleys: Invert values below a threshold.
- Fold Interpolation: Perform an additional interpolation of values after fold. This can be used to smooth sharp creases where the fold occurs:
- Linear.
- Smooth.
- Smoother.
- Fold Threshold: Threshold of fold operation.