Displace by Attribute¶
Displace vertices by an attribute. Similar to Blender's Displace modifier but uses an attribute instead of a texture.
Normal Smoothing¶
Displacing along normals can lead to intersecting artifacts in detailed areas. There is an option to displace along a smoothed normal that can reduce this.
Settings¶
- Attribute: Attribute to displace.
- Direction: Direction to displace verts:
- Normal: Used point normals, respects custom normals
- Blurred Normal: Used blurred point normals, respects custom normals
- True Normal: Use intrinsic point normals, ignores custom normals
- Direction: Specify a direction, can be a field
- Direction: Custom direction in object space to displace verts.
- Blur Iterations: Blur iterations for normal direction.
- Amount: Maximum amount to displace (where attribute is 1).





