Mask Flow¶
Runs a flow simulation on mask. Internally uses the vertLab Attribute Flow modifier.
Settings¶
Mix¶
Mix generated mask with existing one.
- Blend Mode: Blend mode with existing mask:
- Disable: Disable blend.
- Replace: Replace A with B.
- Multiply: Muliply A by B.
- Add: Add B to A.
- Min: Minimum value of A and B.
- Max: Maximum value of A and B.
- Screen: Brighten A using the brightness of B.
- Overlay: Brighten/darken A using values above/below 0.5 on B.
- Divide: Divide A by B.
- Subtract: Subract B from A.
- Opacity: Opacity of blend.
Direction¶
Direction of flow.
- Space: Coordinate space of flow direction:
- Local: Flow direction is in local space (uses object rotation).
- Global: Flow direction is in global space (ignores object rotation).
- Direction X: Flow direction vector.
- Y.
- Z.
- Bidirectional: Run flow similuation twice in opposite directions.
- Random: Mix in random noise to flow direction. A value of 1 will completely ignore specified direction.
Random Noise¶
Noise settings for the random direction.
- Noise Scale: Size of the largest features in the noise.
- Octaves: The number of noise octaves. Higher values give more detailed noise but increase render time.
- Roughness: Blend factor between an octave and its previous one. A value of zero corresponds to zero detail.
- Noise Offset: Offset the noise W position. Effectively a smooth transition between seeds.
Flow Steps¶
Flow simulation settings.
- Flow Iterations: How many iterations of flow to calculate.
- Step Size: Maximum distance travelled by each flow step. Bigger step sizes are cheaper to calculate but can result in stepping artifacts.
- Fade: Fade the head/tail of the flow simulation. Positive values will fade the tail (allowing darker areas to flow over lighter areas). Negative values fade the head resulting in a smooth fade out of the flow.
- Minimum Angle Speed: Decrease flow speed depending on surface angle. 0 will completely stop flow on surfaces perpendicular to the flow direction. 1 will ignore the surface angle and full flow speed will occur everywhere.
Streaks¶
Add streaks/noise to the flow simulation.
- Amount: Intensity of streaks applied to flow simulation.
- Thickness: Scale of the noise used for streaks. Higher value = thicker streaks.
- Offset: Offset the streak noise W position. Effectively a smooth transition between seeds.
Noise Values¶
- Noise Octaves: The number of noise octaves. Higher values give more detailed noise but are more expensive. Stop increasing when there is no visual impact.
- Noise Roughness: Blend factor between an octave and its previous one. A value of zero corresponds to zero detail.
- Stretch: Stretch the noise used for streaks in the flow direction. 0 = No stretch, uniform noise. 1 = Maximum stretch, 2D noise.
- Contrast: Increase value contrast of noise, giving higher contrast streaks.
- Bias: Midpoint of contrast operation. Higher values will produce a darker noise.