Mask by Direction¶
Creates a mask from normal direction. Internally uses the vertLab Direction Angle modifier.
Settings¶
- Space: Coordinate space of direction vector:
- Local.
- Global.
- Direction X: Direction to measure angle against: X.
- Y: Direction to measure angle against: Y.
- Z: Direction to measure angle against: Z.
- Both Directions: Also measure the reverse direction and choose the maximum value.
- Angle Type: How the angle to the direction is measured:
- Threshold: Simple binary cutoff based on an angle threshold.
- Range: Fade values between a minimum and maximum angle value.
- Threshold: Angle threshold for normals. Normals that are within this range of the direction will be white, others will be black.
- Min Angle: Normals within this angle of the direction will be white.
- Max Angle: Normals between the min and max angle will interpolate smoothly transition from white to black.
- Invert Value: Invert the mask.
Mix¶
Mix generated mask with existing one.
- Blend Mode: Blend mode with existing mask:
- Disable: Disable blend.
- Replace: Replace A with B.
- Multiply: Muliply A by B.
- Add: Add B to A.
- Min: Minimum value of A and B.
- Max: Maximum value of A and B.
- Screen: Brighten A using the brightness of B.
- Overlay: Brighten/darken A using values above/below 0.5 on B.
- Divide: Divide A by B.
- Subtract: Subract B from A.
- Opacity: Opacity of blend.