Mask by Object Distance¶
Creates a mask based on distance to other objects. Internally uses the vertLab Object Distance modifier.
Settings¶
Mix¶
- Blend Mode: Blend mode with existing mask:
- Disable: Disable blend.
- Replace: Replace A with B.
- Multiply: Muliply A by B.
- Add: Add B to A.
- Min: Minimum value of A and B.
- Max: Maximum value of A and B.
- Screen: Brighten A using the brightness of B.
- Overlay: Brighten/darken A using values above/below 0.5 on B.
- Divide: Divide A by B.
- Subtract: Subract B from A.
- Opacity: Opacity of blend.
Objects¶
- Objects/Collection: Choose up to 6 objects or a collection:
- Objects.
- Collection.
- Object Count: Number of objects to include
- Union Manifold Islands: Union manifold mesh islands. This removes areas of mesh overlap.
Distance¶
- Distance: How to measure distance from surface.
- Unsigned: Absolute distance from the surface.
- Signed: Areas inside the surface have negative distance, outside areas have positive distance.
- Min Distance: Points closer than this will be black.
- Max Distance: Points further away than this will be white.
- Interpolation: Interpolation of distance to value.
- Linear.
- Smooth Step.
- Smoother Step.
- Invert: Invert the values of the distance attribute.
Blur¶
Blur the distance mask.
- Iterations: How many times to blur the values for all elements.