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Mask by Object Distance

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Creates a mask based on distance to other objects. Internally uses the vertLab Object Distance modifier.

Settings

Mix

  • Blend Mode: Blend mode with existing mask:
    • Disable: Disable blend.
    • Replace: Replace A with B.
    • Multiply: Muliply A by B.
    • Add: Add B to A.
    • Min: Minimum value of A and B.
    • Max: Maximum value of A and B.
    • Screen: Brighten A using the brightness of B.
    • Overlay: Brighten/darken A using values above/below 0.5 on B.
    • Divide: Divide A by B.
    • Subtract: Subract B from A.
  • Opacity: Opacity of blend.

Objects

  • Objects/Collection: Choose up to 6 objects or a collection:
    • Objects.
    • Collection.
  • Object Count: Number of objects to include
  • Union Manifold Islands: Union manifold mesh islands. This removes areas of mesh overlap.

Distance

  • Distance: How to measure distance from surface.
    • Unsigned: Absolute distance from the surface.
    • Signed: Areas inside the surface have negative distance, outside areas have positive distance.
  • Min Distance: Points closer than this will be black.
  • Max Distance: Points further away than this will be white.
  • Interpolation: Interpolation of distance to value.
    • Linear.
    • Smooth Step.
    • Smoother Step.
  • Invert: Invert the values of the distance attribute.

Blur

Blur the distance mask.

  • Iterations: How many times to blur the values for all elements.