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Boolean Trim

Boolean Trim Icon

Cut and 'Trim' a mesh using a single-sided cutter object.

  • Boolean Trim GIF Trim plane(s) can turn corners
  • Boolean Trim Multiple GIF Multiple trim planes can be used with one modifier

Requirements

  • Trim plane(s) must be single sided.
  • Trim plane(s) must extend through the entire mesh.

Options

Trim Planes

  • Objects/Collection: Choose individual mesh objects or a collection containing mesh objects.
  • Object Count: How many mesh objects to insert (when in Objects mode).

Trim

  • Reverse Trim Direction. Trim faces on the opposite side of the trim plane(s).
  • Solver. The Boolean solver to use for the trim operation.
  • Un-Sliced Islands. What to do with mesh islands that aren't sliced by the Boolean operation:
    • Trim Per Island. Delete un-sliced mesh islands based on the direction of the nearest cutting plane(s).
    • Keep All. Keep all un-sliced mesh islands.
    • Remove All. Remove all un-sliced mesh islands.
  • Offset. Offset the trim plane(s) with even offset.
  • Result.
    • Solid. Output solid mesh if possible. Trimmed section is filled.
    • Surface. Output single-sided mesh. Trimmed section is removed.

Advanced

  • Plane Extrusion. How much the trim plane is extruded before the Boolean operation.

How it Works

  1. Trim planes are extruded into solid shapes by a tiny amount in the opposite direction to the trim operation.
  2. These shapes are used for a difference Boolean on the main mesh.
  3. Mesh islands on the trimmed side are deleted.