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Displace by Attribute

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Displace vertices by an attribute. Similar to Blender's Displace modifier but uses an attribute instead of a texture.

Combine with Tri-Planar Textures

Normal Smoothing

Displacing along normals can lead to intersecting artifacts in detailed areas. There is an option to displace along a smoothed normal that can reduce this.

Base mesh:

Displace normal:

Displace smooth normal:

Settings

  • Attribute: Attribute to displace.
  • Direction: Direction to displace verts:
    • Normal: Used point normals, respects custom normals
    • Blurred Normal: Used blurred point normals, respects custom normals
    • True Normal: Use intrinsic point normals, ignores custom normals
    • Direction: Specify a direction, can be a field
  • Direction: Custom direction in object space to displace verts.
  • Blur Iterations: Blur iterations for normal direction.
  • Amount: Maximum amount to displace (where attribute is 1).