Direction Angle¶
Angle difference between surface normal and a direction. There are two methods of measuring angle:
Outputs¶
- Point Output: Output as point attribute, this will ignore sharp edges.
- Face Corner Output: Output as face corner attribute. This will respect sharp edges.
- Color: Output as face corner color (used for visualisation).
Settings¶
- Space: Coordinate space of direction vector:
- Local.
- Global.
- Direction: Direction to measure angle against.
- Both Directions: Also measure the reverse direction and choose the maximum value.
- Angle Type: How the angle to the direction is measured:
- Threshold: Simple binary cutoff based on an angle threshold.
- Range: Fade values between a minimum and maximum angle value
- Threshold: Angle threshold for normals. Normals that are within this range of the direction will be white, others will be black.
- Min Angle: Normals within this angle of the direction will be white.
- Max Angle: Normals between the min and max angle will interpolate smoothly transition from white to black.
- Invert Value: Invert the attribute.

