Install uvFactory¶
uvFactory is installed as an asset library in Blender.
TLDR: download the zip, extract to a folder, add the folder as an asset library. For more detailed instructions see below.
For more information on asset libraries you can check Blender's Official Documentation
Install Asset Library¶
- Download latest .zip file for the closest Blender version (e.g. for Blender 4.3 use "uvFactory 4.2 vX.zip").
- Unzip/extract to a folder in your desired location.
- Open Blender and go to Edit/Preferences/File Paths/Asset Libraries.
- Click + Add Asset Library.
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- Navigate to the unzipped folder and press Add Asset Library (make sure you are in the "uvFactory" folder).
- Save preferences and restart Blender for modifiers/tools to show up in menus.
After restarting Blender you should have access to the uvFactory tools:
- With a mesh selected in the Add Modifier menu.
- In the Edit Mesh UV menu.
- In the Geometry Nodes Add Node menu.
Alternative Catalog¶
By default, the assets are organized so that edit mesh tools will show up in Blender's default UV menu in Edit Mesh mode. All modifiers, nodes and materials are under a UV Factory category.
I've included an alternate catalog that groups everything under a SpaghetMeNot catalog to keep all nodes together. This may be preferable if you have lots of node asset libraries and is an option with all my asset-based tools.
To use this, simply replace blender_assets.cats.txt with the version found inside the Grouped SpaghetMeNot Catalog folder.