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Extra tools

This page details the tools included with uvFactory that do not create or modify UVs directly.

Sharp Edges

transform

Automatically mark edges as sharp on a mesh. This is similar to Blender's Smooth by Angle modifier, but with the ability to distinguish between convex and concave edges. This allows you to specify different angles for convex and concave sharp edges by using two modifiers.

  • Keep Existing. Keep all existing sharp edges.
  • Angle. Angle at which to mark edges as sharp.
  • Convex. Apply sharp to convex edges.
  • Concave. Apply sharp to concave edges.

Seam Attribute

transform

Create an edge attribute for use as UV seams. This can sometimes be useful before creating UVs.

Seams

  • Edge Angle. Edges that have a greater angle than that specified will be used as seams. Setting this to 360 or above will disable seams by edge angle.
  • Sharp Edges. Edges marked as sharp will be used as UV seams.
  • Detect Existing. Use existing seams in the specified UV map. This will only detect seams if there is a gap in UV space, it cannot detect unwelded UVs or the seam attribute.

Box Projection Seams

Output Attributes

  • UV Seam. The edge boolean attribute to write to.

UV Existing Seams

transform

Geometry Nodes only

This node contains the logic behind every Detect Existing UV seam option. This will only detect seams if there is a gap in UV space, it cannot detect unwelded UVs or the seam attribute.