View Sharp¶
View sharp generates geometry to visualize sharp edges on a mesh. Similar to View Normals colors are currently only available in Material Preview and Rendered viewport shading.
Options¶
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Detect Sharp. How to detect sharp edges:
- From Markup. Use smooth shading attributes to define sharp edges. This might miss sharp edges defined by custom normals.
- From Normals. Detect sharp edges from normals. This will detect sharp edges created from custom normals but can have a small amount of error.
- Both. Combine both methods above to detect sharp edges.
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Tolerance (When "From Normals" is used). Change the normal angle difference at which edges will be marked as sharp.
- Width. Width of pipe geometry created in object-space.
- Color. Color to apply to sharp edge visualization.