View Normals¶
View Normals creates geometry to visualize mesh normals on objects.
- Normals will show up in object mode
- Normal Colors are currently only available in Material Preview and Rendered viewport shading.
Options¶
- Length. The object-space length of displayed normals
- Normal Domain. Display normals on:
- Points. One line will be generated per point.
- Face Corners. One line will be generated per face corner.
- Faces. One line will be generated per face.
- View. Specify which normal to visualize:
- Normal. Display the normal stored on the geometry, custom normals will be included here.
- True Normal. Display the normal defined by topology, custom normals will be ignored.
- Attribute. Specify an arbitrary attribute to use.
Style¶
This section defines how the normal line mesh is generated:
Line
Display normals as a single line. This is the most efficient but can't be colored.
Cylinder / Tapered Cylinder
Display Normals as mesh cylinders with a width and color that will show up in Material Preview and Rendered viewport shading
Colors¶
(When in Cylinder / Tapered Cylinder mode)