Mark Sharp¶
Mark Sharp will mark edges as sharp based on edge angle. This is similar to Blender's Smooth By Angle modifier but with extra options. There is also the option to remove custom normals.
Options¶
- Keep Existing. Keep edges marked as sharp.
- Angle Type.
- Absolute Angle. Use a single angle regardless off convexity. This behaves like "Smooth By Angle".
- Convex / Concave. Specify different angles depending whether edges are convex or concave.
- Remove Custom Normals. Will remove any custom normals from geometry and use default normal calculation from sharp edges.