Normal Transfer¶
Transfer Normals from other mesh objects. This can be useful in a variety of situations:
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Fix / smooth shading of bad topology. See also Smooth Normals and Boolean Pro -
Match normals of "floater" decals. See also Surface Project
Examples¶
Examples can be found in the Normal Modifiers scene in the example file
Options¶
- Normal Domain. Whether normals are stored on points (smooth) or face corners (allows sharp edges).
Transfer Geometry¶
Choose which meshes to transfer normals from.
- Object Count. How many mesh objects to transfer normals from.
- Objects. Choose individual mesh objects to transfer normals from.
- Collection. Choose a collection containing mesh objects to transfer normals from.
Transfer¶
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Method. How to sample the normal from target surface:
- Closest Surface. Sample normal at closest target surface.
- Project Object Direction. Raycast-sample target geometry in object space.
- Project Island Normal. Raycast-sample target geometry along the average mesh island normal.
- Project Source Normals. Raycast-sample target geometry along mesh normals of this object.
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Ray Length (Project Methods). Maximum length of raycast to target surface.
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Direction (Project Object Direction Only). Direction in object space to raycast (default is -Z).
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Automatic Masking. Mask falloff for transferring normals, see Mask Falloff
Selection¶
See Selection options.