Skip to content

Face Weighted Normals

Face Weighted Normals Icon

Calculate face weighted normals for a mesh. This is similar to Blender's built-in Weighted Normals Modifier but with some differences:

  • Selection Panel lets you limit weighted normals to a specific part of your mesh.
  • Options are designed to be more intuitive.

"Corner Angle" weighting is not yet implemented

This can create some odd shading on certain topology and is planned for a future update.

  • weighted off
    Un-weighted normals

  • weighted on
    Weighted normals

Options

  • Normal Domain. Whether normals are stored on points (smooth) or face corners (allows sharp edges).
  • Weight. Derive normal weights from:
    • Face Area. Faces with larger area have more influence over normals.
    • Face Strength. Use the "Face Strength" attribute. Official Documentation
    • Attribute. Define an attribute to use for normal weighting.
  • Keep Sharp. Keep sharp edges on face corners.

Area Weights

Have more control over area-weighted normals.

  • Area Bias. Bend normals towards faces with larger areas. 1 = Direct weight based on area. Higher values will weight more aggressively to larger areas.
  • Area Cutoff. Ignores normals from smaller faces. Cutoff is a percentage of face area compared to the largest connected face.

Selection

See Selection options.