Symmetrize¶
Mirrors a mesh on a single axis. Similar to Blender's Mirror Modifier but with the following improvements:
- Correctly mirrors custom normals.
- Optional gizmo for displaying the symmetry plane and direction.
- Output attribute for mirrored faces.
- Global space option without having to use another object.
The one disadvantage of Symmetrize is the limitation to a single axis. However, this can easily be overcome by using another symmetrize modifier.
Options¶
- Symmetry Space: Coordinate space to use for symmetry.
- Local: Symmetrize in object's local space (default mirror modifier behavior).
- Global: Symmetrize in global space based on the world origin.
- Object: Symmetrize using another objects position and rotation.
- Axis: Which axis to symmetrize on, relative to the Symmetry Space.
- Flip Axis: Reverse direction of symmetry operation.
- Show Axis: Display location and direction of symmetry operation.
- Clipping: Clip geometry on the mirrored side of the symmetry plane.
- None: No Clipping. All geometry will be mirrored across the symmetry plane.
- Snap Points: Points on the mirrored side will be snapped to the symmetry plane.
- Cut Geometry: Geometry will be sliced on the symmetry plane.
Merge Points¶
Merge points by distance after symmetry operation.
UVs¶
Options to flip and offset UVs.
- UV Map: Name of UV Map to edit.
- Flip U: Flip mirrored UVs horizontally.
- Flip V: Flip mirrored UVs vertically.
- Offset: Offset mirrored UVs.
Center Normals¶
- Mark Sharp: Mark center edges as sharp based on angle.
- Angle: Minimum angle for a sharp edge.
- Unify Custom Normals: Face corner normals on center points will average. Sharp edges will be preserved. Only applies if custom normals exist on mesh.
