Add Custom Normals¶
Adds custom normals to selected mesh object. Internally uses the Lock Normals tool.
Options¶
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Normal Type: How to store custom normals:
- Free: Store custom normals as simple vectors in the local space of the mesh. This is efficient and fast to evaluate but does not support deformation.
- Tangent Space: Store normals in a deformation dependent custom transformation space. This method is slower, but can be better when subsequent operations change the mesh without handling normals specifically.
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Normal Domain: When Custom Normal Type is set to Free:
- Face Corner. Store normals on face corners, allows for sharp edges.
- Point. Store normals on points, cannot have sharp edges.