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Changelog

1.1.2

Add-on

  • Fix For Blender 5.0 moving the "Smooth by Angle" modifier

1.1

Asset Library

  • Surface Project: Complete refactor to better match the options on Surface Insert.
    • Introduced "Wrap" Mode.
    • Option to turn off normal transfer.
  • Surface Insert:
    • Renamed "Projection Origin" to "Base Height".
    • "Base Height" no longer shows when in "Blend to Surface" mode.
    • Fixed Cases where cutters would be flipped when generated causing several bugs.
    • Refactored height calculation — should be no change to behavior.
    • Added Debug for projection direction.
    • Cleaned up all attributes created by modifier.
  • New Modifier: Symmetrize:
    • Mirror-like modifier for single axis symmetry.
    • Works with custom normals.
    • Local/Global/Object space mirroring.
  • Repair Mirrored Normals:
    • Added Mirror Object option.
  • New Modifier: Change Materials:
    • Assign materials or material indices to face selections.
  • New Modifier: Lock Normals:
    • Creates custom normals if none exist.
    • Allows converting normals to "Tangent Space" which allows for deformation after setting.
  • New Manual Tool: Add Custom Normals:
    • Tool version of "Lock Normals" for Object and Edit Mesh modes.
  • Normal Transfer:
    • Improving sharp edges appearing when transferring normals on small meshes.
  • Smooth Normals:
    • Fixed broken normals on very small meshes.

Add-on

  • Moved "Link Split Mesh" next to the "Split" Button.
  • Moved "Refresh" button above "Add Asset Library" to encourage use.
  • "Add Asset Library" now runs the "Refresh" operator to avoid adding the same library twice.
  • Fixed error when cutter collection is hidden/disabled.
  • Added "No Change" option to cutter display options.
  • Fixed cutters moving when using the redo panel. This occurred when parenting was on.
  • Now allows example file to live in the same folder as the asset library.