Changelog
1.1.2
Add-on
- Fix For Blender 5.0 moving the "Smooth by Angle" modifier
1.1
Asset Library
- Surface Project: Complete refactor to better match the options on Surface Insert.
- Introduced "Wrap" Mode.
- Option to turn off normal transfer.
- Surface Insert:
- Renamed "Projection Origin" to "Base Height".
- "Base Height" no longer shows when in "Blend to Surface" mode.
- Fixed Cases where cutters would be flipped when generated causing several bugs.
- Refactored height calculation — should be no change to behavior.
- Added Debug for projection direction.
- Cleaned up all attributes created by modifier.
- New Modifier: Symmetrize:
- Mirror-like modifier for single axis symmetry.
- Works with custom normals.
- Local/Global/Object space mirroring.
- Repair Mirrored Normals:
- Added Mirror Object option.
- New Modifier: Change Materials:
- Assign materials or material indices to face selections.
- New Modifier: Lock Normals:
- Creates custom normals if none exist.
- Allows converting normals to "Tangent Space" which allows for deformation after setting.
- New Manual Tool: Add Custom Normals:
- Tool version of "Lock Normals" for Object and Edit Mesh modes.
- Normal Transfer:
- Improving sharp edges appearing when transferring normals on small meshes.
- Smooth Normals:
- Fixed broken normals on very small meshes.
Add-on
- Moved "Link Split Mesh" next to the "Split" Button.
- Moved "Refresh" button above "Add Asset Library" to encourage use.
- "Add Asset Library" now runs the "Refresh" operator to avoid adding the same library twice.
- Fixed error when cutter collection is hidden/disabled.
- Added "No Change" option to cutter display options.
- Fixed cutters moving when using the redo panel. This occurred when parenting was on.
- Now allows example file to live in the same folder as the asset library.